// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "TDSPlayerController.generated.h"

UCLASS()
class ATDSPlayerController : public APlayerController
{
    GENERATED_BODY()

public:
    ATDSPlayerController();

protected:
    /** True if the controlled character should navigate to the mouse cursor. */
    uint32 bMoveToMouseCursor : 1;

    // Begin PlayerController interface
    virtual void PlayerTick(float DeltaTime) override;
    virtual void SetupInputComponent() override;
    // End PlayerController interface


};
